LifeCompass
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Enduring

Principles

Enduring rules that outlast every Season. The same set is carried forward.

Enduring direction

Create an Ambition

Finite campaign

Plot a Season

Operating Bearings A short phrase and the plain reason it matters.

A Season lasts 2–26 weeks. It ends when its required Projects reach Victory or the hard end arrives. Once active, its Ambition and dates cannot be escaped or replaced.

Plot a Project

An Ambition is an enduring direction. A Project is a finite piece of work that serves it, finished by completing its Tasks. Every Project is plotted as an Idea; put it On Course when you are ready to sail it.

Tasks

One course this week

Set the Main Focus

This Project is the weekly commitment. The Main Focus completes only when every required Project Task is complete and the Project reaches Victory.

How this crossing is sailed

Edit Operating Bearings

Bearings are tactical rules for the current Season. They may be clarified without changing the North Star, required Projects or hard end.

Operating Bearings A short phrase and the plain reason it matters.

Season condition

Define this week’s Vitality

Before the day begins

Choose Today’s Tasks

Choose one to three required Tasks. At least one must come from the Main Focus Project. Once locked, the list cannot be changed today.

Focusing on

A fifty-minute crossing

50:00

No pause, no resume.

How LifeCompass works

The Thesis

LifeCompass turns enduring Ambitions into finite Seasons of deliberate progress. The Map keeps the whole direction visible; the Season decides what matters now; Today advances exactly one thing.

Purpose → Ambitions → North Star → Season → Projects → Tasks → Wake

Ambition

An enduring direction that never “completes”. Everything else hangs off one.

Season

A fixed 2–26 week campaign. One Ambition becomes its North Star; one sentence states the outcome. Its dates and Ambition cannot be escaped once it begins.

Project

A finite outcome serving one Ambition, made of up to nine required Tasks. Completing the last Task is automatic Victory — there is no manual “done”.

Main Focus

One active-Season Project chosen each week. It completes only when that Project reaches Victory. Set once, then locked.

Vitality

A measurable weekly condition that keeps the vessel sound. It is logged on the day it happens, recorded beside the work, never instead of it, and never earns a Needle Day.

Today’s Work

One to three Tasks chosen before the day starts, then locked. At least one must come from the Main Focus Project. Crossing any one Task earns the day.

The chain

Fourteen days of evidence. A terracotta mark is a day you crossed real Project work. The point is not a perfect month — it is that the runs get longer.

Focus Watch

Always fifty minutes. Ready, Underway, Completed or Ended Early. No pause, no resume.

The Wake

Append-only evidence. Every crossing flows up: Task → Wake → chain → month → Season record.

One course at a time. One meaningful Task today. Never lose sight of the distance travelled.